Sasha Farrell June 19, 2018
SculptVR 3D World Building Tool Paves The Way For PSVR

SculptVR gives creative noses to the possibility to create Minecraft-like worlds with detailed 3D sculptures on Google Daydream, Oculus Rift, and HTC Live. Now PlayStation VR fans also have the tools to let their imagination run free. The application will be available on Sony’s virtual reality platform on June 19, so you can use PSVR drivers to create a 3D object. Drawing with controllers may seem daunting, but the founder of SculptVR, Nathan Rowe, said “It might be easier to draw 2D images.”

“You see, when you draw in 2D, you should have deep insight of shadow, perspective, and light. But when you draw with the 3D application, you can easily reproduce what you see in real life. SculptVR can provide perspective and shadow. And if you want to create large detailed worlds, that won’t be a problem, you can draw large landscapes and add small details that viewers can see while zooming,” he added.

But if that does not look like your kind of art, the company had launched another option a few days ago in PSVR, the CoolPaintrVR paint application. The arrival of these applications is just the beginning and that the PSVR will have access to more creative tools in the future.

Rowe also explained, “You can build a rocky mountain covered with snow, with a stream that flows, and along the stream, barely visible from the top of the mountain, there is a farm with full of flowers, the power of the voxel mechanism SculptrVR.”

A site for 3D modeling professional, Vectary has recently announced an update on its platform. This new upgrade enables the user to transform their ideas into reality. In addition for pro designers, there is a separate premium package to expand the projects numbers and access some premium functions and tools.

Sasha Farrell

Sasha Farrell is a privileged and versatile content writer and editor in the domains of Pharma, Health, and Medical. Before getting into the writing world, Sasha was working as an STM editor for few renowned authors and publications, which gave head-start to rifle through the Pharma, Health, and Medical Innovations.

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